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Deadhaus sonata
Deadhaus sonata











deadhaus sonata

DEADHAUS SONATA SERIES

Drawing inspiration from Steven Erikson’s Malazan Book of the Fallen series and works of horror by writer Thomas Ligotti, the game’s grimdark fantasy lore will be largely player-driven, which aligns with Apocalypse’s vision for Deadhaus Sonata as a “cloud-based metagame.” With Deadhaus Sonata, Apocalypse wants to bring single-player storytelling to the live-service multiplayer genre. We’re talking vampires, banshees, liches, and ghouls, prepared to wage bloody combat against the living. Their first project, Deadhaus Sonata, is a free-to-play, team-based ARPG where players take up the mantle of undead creatures. Today, the studio is ready to announce that they’ve chosen Unity to power their upcoming debut, with plans to leverage the High Definition Render Pipeline (HDRP) to ensure a pristine player experience.

deadhaus sonata

These AAA-veterans-turned-indies describe Apocalypse as “a studio in the cloud.” Work is primarily remote, and they take a cloud-first approach to everything – from their internal development tools and processes, to the narrative and gameplay experiences they create. In 2018, Dyack founded and became CEO of Apocalypse Studios alongside COO Paul Rogozinski (formerly Silicon Knights, Digital Extremes), and CPO Ryan Pacheco (formerly Big Viking Games). Veteran game developer Denis Dyack is known for founding Silicon Knights, the studio behind dark, story-driven single-player titles like Eternal Darkness: Sanity’s Requiem, The Legacy of Kain: Soul Reaver, and Metal Gear Solid: The Twin Snakes.













Deadhaus sonata