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Rocketship brilliant minds
Rocketship brilliant minds





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“We need to be asking 'what can technology do to change the learning experience for students in ways that haven’t been possible?’” Nisbet says. Low-tech 'Breakout EDU' looks to invigorate education one wooden box at a time It created ST Math games, a game-based, visual computer program for students to learn math, which is used by about 1 million K-8 students. MIND Research believes one answer for the future of education is game-based learning. "We are very vulnerable to the churn with the new popular things and no research to back them up." If it’s poorly designed, it can be awful,” says Nigel Nisbet, vice president of content creation at MIND Research, a non-profit that is working to change the way kids learn math. "If it’s well designed, it can be fantastic. But all those products don’t necessarily mean great classroom experiences.

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"It’s changed everything."Įducation tech for PreK-12 was a $8.38 billion industry in 2014, the Software & Information Industry Association reported - and it was on the rise. "I never used to be able to use articles for my class, now I can have six kids reading at different levels and we can have a conversation together,” she says. Ruane uses Newsela to share up to five versions of the same article with her students every day so they can all take part in the lesson. "Four and five-year-olds are typically still building the fine-motor muscles needed to hold a pencil and button up their own coats, let alone type a nine-digit username and password into a keyboard." “It took forever,” George, who teaches kindergarten at the charter school, says. With one click he selected DreamBox, a math application, and the game began - a big change from how class computer time used to start. Teacher Haley George says getting her four- and five-year-olds logged on could eat up 20 minutes.

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With that one move, Torres was immediately logged into a dashboard full of educational apps and games.

rocketship brilliant minds

He quickly lifted up a laminated piece of paper with a QR code, thrusting it in front of his computer's camera with a giggle. Others strive to give teachers a precious gift: time.Ĭlad in a knight costume for dress-up day, EJ Torres, 5, looked around his classroom at Rocketship Brilliant Minds as he opened his laptop. New education tech applications are changing what teachers can do, who they can reach and how much power they take back from a standardized system. Children's classrooms are fast becoming high-tech hubs.







Rocketship brilliant minds